The following are the names of the twelve months in a year:
The following are the names of the seven days in a week:
There are a number of different holidays that are celebrated throughout Tamriel during these months. In the first two Elder Scrolls games, several of these holidays would result in different benefits being offered on these days.[1][2] Many of these are also listed by Theth-i in the book Holidays of the Iliac Bay.[3]
Morning Star
Morning Star is the first of the 12 Months in the Elder Scrolls universe. It is considered to be a Winter month (by our definition). It is homologous to January. Morning Star is the season of The Ritual.[4]
Annual Events during Morning Star:
Sun's Dawn
Sun's Dawn is the second of the 12 Months in the Elder Scrolls universe. It is considered to be a Winter month (by our definition). It is homologous to February. Sun's Dawn is the season of The Lover.[4]
Annual Events during Sun's Dawn:
First Seed
First Seed is the third of the 12 months in the Elder Scrolls universe. It is considered to be a Spring month (by our definition). It is homologous to March. First Seed is the season of The Lord.[4]
Annual Events during First Seed:
Rain's Hand
Rain's Hand is the fourth of the 12 months in the Elder Scrolls universe. It is considered to be a Spring month (by our definition). It is homologous to April. Rain's Hand is the season of The Mage.[4]
Annual Events during Rain's Hand:
Second Seed
Second Seed is the fifth of the 12 months in the Elder Scrolls universe. It is considered to be a Spring month (by our definition). It is homologous to May. Second Seed is the season of The Shadow.[4]
Annual Events during Second Seed:
Midyear
Midyear[note 2] is the sixth of the 12 months in the Elder Scrolls universe. It is considered to be a Summer month (by our definition). It is homologous to June. Midyear is the season of The Steed.[4]
Annual Events during Midyear:
Sun's Height
Sun's Height is the seventh of the 12 months in the Elder Scrolls universe. It is considered to be a Summer month (by our definition). It is homologous to July. Sun's Height is the season of The Apprentice.[4]
Annual Events during Sun's Height:
Last Seed
Last Seed is the eighth of the 12 Months in the Elder Scrolls universe. It is considered to be a Summer month (by our definition). It is homologous to August. In the 16th of Last Seed, 3E 427, the Nerevarine arrives in Seyda Neen by boat. In the 27th of Last Seed, 3E 433, Uriel Septim VII was assassinated by the Mythic Dawn. In the 17th of Last Seed, 4E 201, Helgen was attacked by the dragon Alduin. Last Seed is also the season of The Warrior.[4]
Annual Events during Last Seed:
Hearthfire
Hearthfire[note 2][note 1] is the ninth of the 12 Months in the Elder Scrolls universe. It is considered to be a Fall (Autumn) month (by our definition). It is homologous to September. Heartfire is the season of The Lady.[4]
Annual Events during Hearthfire:Dusk Is Coming
Frostfall
Frostfall[note 2] is the tenth of the 12 Months in the Elder Scrolls universe. It is considered to be a Fall (Autumn) month (by our definition). Divinity original sin 2 ai companions. It is homologous to October. Frostfall is the season of The Tower.[4]
Annual Events during Frostfall:
Sun's Dusk
Sun's Dusk is the eleventh of the 12 Months in the Elder Scrolls universe. It is considered to be a Fall (Autumn) month (by our definition). It is homologous to November. Sun's Dusk is the season of The Atronach.[4]
Annual Events during Sun's Dusk:
Evening Star
Evening Star is the final month of the 12 Months in the Elder Scrolls universe. It is considered to be a Winter month (by our definition). It is homologous to December. Evening Star is the season of The Thief.[4]
Annual Events during Evening Star:
Trivia
Notes
References
Notice: The following are unlicensed references. They are not copyrighted by a ZeniMax Media company, but can still be considered part of The Elder Scrolls lore and are included for completeness.
Discussions about Calendar
DuskGeneral informationBuilderLocation informationLocationClimatePoints of interestSocietalEra(s)Affiliation
Dusk is one of the eight major cities in the province of the Summerset Isles, situated on the southeasternmost point of the Isle of Summerset. Dusk was originally an isolated tower, hidden in the southern mountains, but it has grown into a fully-fledged city-state.
By gameEditDescriptionEditGeographyEdit
Dusk Keep is situated on the southeastern coast of the Isle of Summerset, within a hidden rocky coastline off the road near Sil-Var-Woad. The path that leads to Dusk Keep is filled with shallow water between the main island and an undisclosed island with no discernable landmarks, except for an Abyssal Geyser on the northern end. On the lower end of the path, there is a dirt road that ascends to Dusk Keep. Silver Coral dots the shallow waters and trees extend along the mountain. The Dusk Keep overlooks the southern ocean, towards southern continents such as Pyandonea. Dusk Keep is a typically Altmeri spire, that elevates all the way to the top, with four small towers holding it together. The tower is built on a rock formation in the water. It is connected to the main island by a large bridge, typical in the mainland Summerset cities. Beneath the arches of the bridge is a still lit campfire.[note 1]
TraditionsEdit
When Is Dusk In Skyrim XHistoryEditThird EraEdit
During the Imperial Simulacrum from 3E 389 to 3E 399, EmperorUriel Septim VII was imprisoned along with Talin Warhaft in the Deadlands by Jagar Tharn. Tharn planned for months to capture the throne, and he was able to achieve so in ten years. Tharn had a powerful weapon called the Staff of Chaos, and he split it into nine pieces and scattered them across Tamriel, the staff was the only thing keeping Uriel Septim and Warhaft in Oblivion. A warrior escaped his clutches and traveled all corners of Tamriel to retrieve the missing pieces. The hero was known as the Eternal Champion, and he assembled the staff and defeated Jagar Tharn at the Imperial Palace. The Eternal Champion had at one point visited the city of Sunhold in their quest to recover the pieces. The city of Sunhold was under the rule of King Saura.[3]
Minor EventsEdit
GalleryEdit
Dusk circa 3E 399.
Battlereeve of Dusk in Legends.
TriviaEdit
AppearancesEdit
NotesEdit
References
Notice: The following are unlicensed references. They are not copyrighted by a ZeniMax Media company, but can still be considered part of The Elder Scrolls lore and are included for completeness.
The UESPWiki – Your source for The Elder Scrolls since 1995
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Quick Walkthrough[edit]
Detailed Walkthrough[edit]
This quest can only be started once you have become a vampire, either through the incubation of Sanguinare Vampiris or through infection by a member of the Volkihar clan. It is repeatable and there is no limit to the amount of times you can perform the quest.
Talk to an Innkeeper[edit]
As a vampire, ask any innkeeper if they have heard any rumors. You may need to ask several times before you get the rumor you want. This can be quite time consuming. They will eventually point you toward Falion, a mage who studies draugr, vampires, and other undead in Morthal. Sometimes he will not discuss vampirism with you until you've been told to go see him.
Travel to Morthal to Talk with Falion[edit]
Travel to Morthal, a town northwest of Whiterun. Falion lives in the easternmost house in town, with his ward. When spoken to he will reveal that he studies the undead (under some amount of disapproval from the town) and that he recognizes you as a vampire. He will offer to remove your vampirism if provided with one filled black soul gem.
Finding a Black Soul Gem[edit]
Falion and Enthir are the only merchants who are guaranteed to stock black soul gems. The gems also appear randomly, dependent upon your level, on warlocks and in geode veins. Note that The Black Star will not work. As Falion requires a filled black soul gem, you will then need to fill the soul gem by soul trapping someone. The nearest location with enemies is Fort Snowhawk to the west of Morthal, or Movarth's Lair to the northeast (if the fort has been taken by the Stormcloaks or Imperial Legion).
Meet Falion at Dawn[edit]
At 3am, Falion will start making his way to the circle and remains there until 7am. Meet him at the summoning circle to the north of town at dawn. He will perform the ritual, during which the screen will fade to black before returning, and you will no longer be a vampire. If you miss meeting him, reload a previous save and retry.
Notes[edit]
Bugs[edit]
Quest Stages[edit]
Notes
Retrieved from 'https://en.uesp.net/w/index.php?title=Skyrim:Rising_at_Dawn&oldid=1824158'
Dusk on Anvil Harbor is a song added by Interesting NPCs.
LyricsEdit
Waves touch the coast,
Harbored in twilight's blue, From dawn came the sunlight, And with dusk it fades from our view. Calm embraces the sky While storms rage in our hearts. For honour, glory, and love From Anvil we do depart. The fire lights the path, And the salt, it sprays in our eyes, But warriors born of stone, They are never afraid to die. Bells on the docks, They cry out for the mortal day, And winds sing the dirge For the words we never could say, And sails fly out half-mast In the colour of evening hue, And tears break the silence For children we almost knew. When dawn kissed the ocean, From the golden light came our birth, And when dusk falls on the harbor, To the Golden Shores we will return.
The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
Quick Walkthrough[edit]
Detailed Walkthrough[edit]Arranging an Engagement[edit]
Maramal performs a wedding at the temple in Riften
If you are interested in getting married, you must first speak to Maramal in the city of Riften. He can initially be found in The Bee and Barb tavern preaching to the locals and later at the Temple of Mara. Talk to him about marriage and he will instruct you to obtain an Amulet of Mara; a holy symbol of the goddess of love. At this point, you may purchase one from him for a small fee, or find one in random loot throughout the game. Any Amulet of Mara will do, so if you already have one before speaking to Maramal, there is no need to buy one.
Now you must find an NPC in whom you have an interest (A list of eligible NPCs can be found here). The person that you wish to marry must have a high disposition towards you. This can be achieved by doing favors and completing quests for that character. When you have met your ideal spouse, you must approach them while wearing the amulet. This will give you new dialogue options concerning marriage. Ask the person to marry you. If they agree, you will need to organize a wedding ceremony. Return to Maramal to tell him that you are interested in getting married at the Temple of Mara. He will be delighted and will announce that the wedding will take place the very next day; from dawn until dusk.
The Ceremony[edit]
Early the next morning your spouse will be waiting for you in the Temple of Mara. Upon entering the building, you will walk down the aisle and take part in an age-old tradition between two people. Scrivener rus crack torrent. You will be required to say your vows, with prompting by Maramal. You are now legally married! The first decision you must make is where to live. You may live in your spouse's home or any house that you have purchased. This decision is not permanent; if at any time you want to change residences, choose the 'I'd like us to move somewhere else' dialogue option.
Notes[edit]
Bugs[edit]
Quest Stages[edit]
Notes
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